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Patron STEAM digital
Region Free
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US$5.38
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BTC 0.00009668 (US$5.24)
9668 (US$5.24)
Product Languages
Language | Multilanguage |
Product Features
- Gather and produce resources
- Establish sustainable production chains
- A survival city builder with a unique social dynamics system
- Manage your people and steer your citizens towards needed professions
- Balance social issues: Class strife, Immigration, Religion, Health, Safety, Loyalty
- Plan production and overseas trade to support your economy through difficult times
- Build your fledgling village into a prosperous city as you construct and upgrade buildings
- Plan growth through an extensive Research Tree and unlock technology, policies and upgrades
Item Description
Patron builds upon the foundations laid out by the staples of the survival city-builder genre and enhances the experience with a large research tree and by introducing intricate social dynamics into the game and the genre in general. Happiness, the standard simple feature of all such games, in the case of Patron is a complete gameplay system in its own right.
Patron starts off similarly to other games in the genre but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.
Each individual citizen in the town has their needs, desires, and issues troubling them or making them happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, they will be happy. Works the other way around as well.
Patron starts off similarly to other games in the genre but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.
Each individual citizen in the town has their needs, desires, and issues troubling them or making them happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, they will be happy. Works the other way around as well.
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