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Ravenmark: Scourge of Estellion STEAM digital
Compatible with Windows™ (PC)
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US$3.36
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Language | Multilanguage |
Product Features
- Rich story-driven campaign: Take command of Calius Septim and a dozen other commanders as you fight your way through the beautiful world of Ravenmark
- Innovative “WeGo” game system: Anticipate all moves of your enemy in order to counter them effectively
- Limited command: Decide which troops to order around when you have more of them in your force than your leader can deal with
- Standing Orders: Harness A.I. assisted commands that persist across multiple turns and reduce the complexity of micro-managing large armies
- Flexible Formations: Group up to three units of a kind into a single Formation, which provides special abilities and buffs to overcome foes with
- Explore the Codex: Delve into the richly storied cultures and history of the various nations, characters and locales encountered throughout Ravenmark
Item Description
In the world of Eclisse, the ruling Empire of Estellion is besieged by a scourge of embittered zealots from the swamp nation of Kaysan, erased from history by the Empire’s hubris. As the Empire struggles against nigh-endless invaders and ruthless political machinations, its heroes must fight to restore the banners of the raven… Or fall to the Scourge of Estelle.
Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to success. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them.
Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to success. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them.
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